Smash Bros. Ultimate review: The best fighting game on any Nintendo system

Five of <em>Super Smash Bros. Ultimate</em>'s 74 combatants. There's a lot to talk about—and a lot to love.

Enlarge / Five of Super
Smash Bros. Ultimate’s 74 combatants. There’s a lot to talk
about—and a lot to love. (credit: Nintendo)

Super Smash Bros. Ultimate isn’t content being a merely “big” video
game. Nintendo’s latest mascot-fighter sequel seems determined to
wallop you over the head with its enormity, even after establishing
itself as an oversized package.

It’s not enough that the game ships with dozens of
gaming-nostalgia icons. The big-name Nintendo mascots (Mario, Link,
Pikachu), the more obscure company wild cards (Ice Climbers, ROB,
“Dark” Pit), and the beloved third-party guests (Solid Snake, Sonic
the Hedgehog, Final Fantasy VII’s Cloud) are all back from older
Smash games, fulfilling the development team’s “every fighter ever”
promise. They’re joined by a cast of very welcome (and masterfully
designed) newcomers, bringing the fighter selection up to 74.

But, wait, there’s more: you’ll fight across 103 battle arenas
and bust out dozens of the game’s items, assist trophies, and
Pokemon helpers. If you were to shuffle the game’s variables before
every basic versus match, you’d likely need years to see the same
battle appear twice. It’s a lot—and that’s not even counting the
value of the
seam-busting soundtrack
.

Yet someone at the combined development teams of Sora Ltd and
Bandai-Namco couldn’t leave well enough alone. They were determined
to deliver even more by way of a ridiculous combatant count: more
than 1,200 classic characters. To be fair, this comes by way of a
gimmick—a new single-player “Spirits” mode. Luckily for fans, the
way Smash Ultimate achieves this ludicrous count is quite
interesting, and occasionally fascinating.

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Source: FS – Industry
Smash Bros. Ultimate review: The best fighting game on any Nintendo system



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